Video games as a medium have proven themselves to be one of the most volatile in existence. It’s sometimes difficult to comprehend just how far they have come in just a handful of decades, starting out as little more than curiosity pieces only to end up as one of the most lucrative entertainment industries in the world. This rapid rate of innovation and evolution that video games have set for themselves has been remarkable to say the least, but it remains to be seen if the industry can continue to keep up such a feverish pace, or if instead we have reached a plateau for the time being.
One of the more recent developments in the video game industry is that of mobile gaming. At the time when mobile gaming was still in its infancy, there was a certain expectation that it would be just the latest in a long line of innovations for video games. Sadly enough, that hope only ended up being partially true. While the foray of the industry into mobile gaming was by no means a disaster—it did make gaming a much more accessible medium for people who normally would not play video games, after all—it didn’t have the impact that some had thought that it would.
The simple truth of the matter is that when dealing with mobile games, there are always going to be restrictions; while the aspect of being able to play a game any time you have a few spare minutes may seem great initially, the concept loses a good amount of its appeal when you realize the trade off that has to occur.
Mobile gaming is a lesson in limitation. The fact of the matter is that a phone or a tablet simply will not have the same processing power as a current generation stationary console, the screen size can become a concern and an impediment to certain types of games, and the capabilities of a touch screen and a button or two can really only support so much in terms of game play.
So ultimately, mobile gaming has resulted in less of an evolution for the video game industry, and more as a branching point. And while mobile gaming did experience enough success to warrant a certain amount of continued investment, the focus on developing games for computers and consoles is about as sturdy as it has ever been.
But just because mobile gaming did not make such a splash that it became the new primary focus of the industry, it doesn’t mean that there is no point in seeking to further the mobile gaming experience.
Apple’s latest device, the iPad Pro, presents an interesting opportunity for such a prospect. The iPad Pro not only has an attachable keyboard, but can be used in conjunction with a stylus made specifically for the device—the Apple Pencil. These attachments provide a certain amount of variance for playing games, and could very well enhance the gaming experience that the device could provide. The keyboard could especially open up a variety of possibilities in the way of games that could be effectively played on the mobile platform, especially if it was to be paired with a USB computer mouse.
But the Apple Pencil offers perhaps an even more intriguing possibility. The combination of the iPad Pro and Apple Pencil feels like it could be reminiscent of the Nintendo DS with its stylus that was used for its touch screen capabilities. The device could potentially be used to support games that utilize smart usage of touch screen inputs, which would be a welcome addition to the mobile game listings that are frequently flooded with RTSs and puzzle games.
It seems that if developers show sufficient enough interest, Apple’s latest device could be the next push for mobile gaming to gain traction.