14 Interesting Stats & Facts About The Gaming Industry

Stats and Facts Gaming Industry

The popular mobile game Candy Crush is reported to have 408-million players worldwide.

Learn some of the amazing, surprising, and ego-inflating statistics and facts associated with the gaming industry. Do you fit any of these?

  1. The average gamer is not a teenage boy. The average gamer is 31 years old and could be a man or woman. The largest bracket of gamers fall in the 36+ years old category, and 48% identify as female. [Source: The Entertainment Software Association, “2014 Sales, Demographic and Usage Data”]
  2. The Chinese construction firm Zhongji bought DianDian Interactive for $960 million. The company now owns the rights and incomes from mobile simulation games like “Family Farm” and “Happy Acres.” [Source: SF Gate, “Why Web Giants Like Microsoft Are Betting Big on Gaming Industry”]
  3. Russia, the world’s 9th largest country by population, only contributes to 9% of Europe’s digital games market revenue. Of those who do play games in Russia, 60% access via the internet. [Source: Super Data Research, “Russia’s $1.1B is 9% of Europe’s Digital Games Market“]
  4. 51% of households in the USA own at least one dedicated game console. Even more amazing than that is the statistic that shows that 68% of American who own a device that can play games choose to play them on a game console. [Source: The Entertainment Software Association, “2014 Sales, Demographic and Usage Data”]
  5. The average social casino gamer is a woman 18-40 years old with a $50,000 yearly income. [Source: Super Data Research, “Infographic: the 2014 social casino market”]
  6. 74% of social casino players access games via their mobile devices. People are spending less of desktop software games overall, the social casino market is exactly on trend. [Source: Super Data Research, “Infographic: the 2014 social casino market”]
  7. The Chinese mobile games market reached $3-billion in 2014. It is likely the Chinese market will soon overtake the US’s mobile game market, in terms of sales. [Source: Super Data Research, “REPORT: China $3B mobile game market is about to overtake the States]
  8. The Candy Crush mobile app game had 408-million players as of March 2014. That’s only counting people who actually maintain a playing relationship with the game, not just downloads. [Source: USA Today, “Candy Crush King IPO: $22.50 Trades Wednesday”]
  9. 46% of games rated by the ESRB in the US were given a score of “E for Everyone.” Parents are heavily involved in their children’s use of games, so producing E rated games is to the benefit of most publishers. [Source: The Entertainment Software Association, “2014 Sales, Demographic and Usage Data”]
  10. US gamers age 13 and over spent an average of 6.3 hours each week playing games. That adds to a total average of about 328 hours a year! [Source: Nielson, “Multi-Platform Gaming: For the Win!”]
  11. Robert Morris University, a private college in Chicago, offers the first athletic scholarships to gamers in October 2014. The scholarship covers funding for half of the recipient’s tuition, room and board.[Source: Washington Post, “School Gives Scholarships to Video Gamers”]
  12. Grand Theft Auto V is reported to have cost $265 million to produce. Upon its release, the game gained $1 billion in sales in just three days. [Source: Consumerist, “It’s Time to Start Treating Video Game Industry Like the $21 Billion Business It Is”]
  13. Men and women buy video and computer games equally – 50% men, 50% women. That could make games one of the most egalitarian products in the world. [Source: The Entertainment Software Association, “2014 Sales, Demographic and Usage Data”]
  14. The gross sales of the gaming industry in the US in 2013 was over $21 billion. [Source: The Entertainment Software Association, “2014 Sales, Demographic and Usage Data”]

What item on the list did you find most interesting? Share with friends to get their opinion too!

[Photo Credit: m01229]